How do the micro features (especially mise-en scene, camerawork and sound) create verisimilitude (a sense of reality/ realism) for the audience? [20 marker] (Call of duty POV game clip) Sound Non- diegetic Music in background - very quiet and unnoticeable Suspenseful dramatic music in background - adding suspense to the reality of the mission Atonal music Diegetic Rain sounds His (our) footsteps in the mud Guy (soldier) talking on radio - we are talking and we can hear our colleges Gun being loaded Type of language for using letters (saying words) - used by military, police and authoritative figures - like a police code - specialist language Insects Wind Muted sound when the soldier goes underwater - creating a sense of reality Splash noise when soldier comes out of the water Cry of pain from victim of murder Dialogue is serious and loudly whispered ("get down!") Joking/ banta - esque dialogue understandable o...