Video games: call of duty (and effects debate)
Video games: call of duty aim: To apply knowledge of media products and audiences to gaming Ownership franchising Marketing and distribution audience regulation - regulatory body theory's (audiences) Ownership - published and owned by activision *image on phone* Franchising Activision also franchises the call of duty brand to a number of different companies merchandise includes action figures, comic books and card games examples of CoD products (merch) - plan b toys - call of duty zombies - wild storm publications - upper deck - mega blocks - Toys Marketing and distribution CoD ww11 marketed on billboards because more traditional use of advertising QR odes on billboards CoD ww2 marketed on billboards because the first 3 were set in ww2 as well (first 3 were also marketted on billboards and did very well) Idea is that the audiences feel more connected to the game when they see it on billboards (and part of that C0d community Marketting stra...